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Rolling Line Activation Code [License]

  • opverpeeberlatua
  • Sep 4, 2019
  • 10 min read




















































About This Game Build freight trains and follow passengers on scenic journeys, all through a range of real-world inspired locations from the south island of New Zealand.Choose between driving trains through the world of this pre-built table top model railway or combine your own pieces of track and scenery to build your own railway!The entire railway fits within one large workroom, with tons of surrounding free bench space for you to experiment with your own custom creations.Features:Play on both PC (without VR) and in VR (HTC Vive, Oculus Rift and Windows Mixed Reality)Build and share your custom layouts on the Steam workshopShare and download custom train paint-schemes on the Steam workshopOperate model railways in human-scaleExplore anywhere on foot in miniature scaleDrive trains in large scale with hand-held controllers Drive trains in miniature from within the cabDrive multiple trains at once by using multiple controllers Push wagons along the tracks with your hands in VRPickup and throw wagons as physics objectsPlace your own custom track and build your own layoutsFreely place scenery and buildings for your custom layouts Backup or share your custom track saves in plain textSandbox style world, where custom tracks and scenery can be built anywhereUse model railway style switch-boards to direct your trains Dynamic day/night cycle Dynamic weather Play in VR or on PCRolling Line has been built from the beginning to be both a PC game (first person style) and a VR game.You can play with a keyboard a mouse just like any PC game or train sim, but if you have a VR headset (Oculus, Vive and WMR) connected then it will automatically launch in VR. Just like a model railwayThis railway is designed to look, feel and operate like a real hobbyists model railroad, with stylized switch boards to control the tracks, portable hand-held controllers to drive trains, and complete control over the rooms lighting.Freely push wagons around on the rails with your hands to build up trains as long as you could possibly want, and take control of any number of different locomotives (using multiple controllers).Build your own tracks and sceneryPlace pieces of track and scenery to build your own huge (or tiny) railways! Almost every tree and building from the pre-made layout can also be used in your own creations.Paint different colors and styles onto terrain, trees and tracks and place chunks of terrain to build hills and path ways.You can build your custom layouts entirely by hand in VR, or play on PC to make use of PC-only map making shortcuts.You can share your layouts on the Steam workshop and easily download other peoples layouts.All layouts you make can be easily backed up and shared in plain text, which means you can copy-paste an entire save game between friends! Explore in human scale or miniatureSwitch between human-sized room scale and railway-sized miniature scale at any time, any where. You are not limited to only driving trains in miniature, but can fully explore the entire railway at the scale of a person. Drive trains from right inside the cab in miniature, and view the world from the driver's perspective!While in miniature scale you will experience dynamic time, weather and unique terrain and skyboxes that extend beyond the shape of the railway,Choices of locomotionChoose between a range of locomotion options, including standard teleporting, grabbing the world around you to move yourself around, free directional movement with the trackpad and any other locomotion options suggested by the community that can be added!Other options like manual rotation (if you cannot use room scale) and setting your player height help support a range of VR setups.Rolling line offers an immersive experience of both controlling a model railroad and driving trains from within the world itself. Whether you enjoy the diverse scenery of New Zealand, the joy of controlling model trains, the experience of a scenic railway journey or the freedom of building your own tracks and creations, then Rolling Line can deliver. 7aa9394dea Title: Rolling LineGenre: Casual, Indie, SimulationDeveloper:Gaugepunk GamesPublisher:Gaugepunk GamesRelease Date: 27 Apr, 2018 Rolling Line Activation Code [License] rolling line thomas. rolling line all trains. rolling loud lineup 2017. rolling line manual. rolling stones lineup now. rolling line model trains. revolving line of credit interest calculator. rolling line layouts. uline rolling z rack. zip line park rolling meadows. rolling line quickmod. rolling rock lineup. rolling loud lineup 2016. rolling loud los angeles lineup. rolling line igg games. rolling line challenger. rolling your line of credit into mortgage. rolling rock lineup. rolling stone weekender line up. rolling line thomas. hot rolling line. revolving line of credit vs line of credit. i wish rolling home line dance. rolling line workshop. rolling line steam workshop. rolling loud full lineup. rolling line discord. rolling line igg. rolling hard lineup. rolling line mod trains. rolling home line dance pdf. rolling stones first line up. rolling road line up. rolling line graph excel. rolling pin line drawing. oh rolling home line dance. revolving line of credit promissory note. rolling stones 2019 lineup. rolling line kft szigethalom. rolling line vr download. rolling vine line dance. rolling stones band line up. rolling line kft telefonszám. revolving line of credit wells fargo. rolling line video game. rolling line roads. rolling line twitter. rolling line youtube. rolling loud lineup sydney. rolling line vr game. rolling line challenger. rolling loud bay lineup. rolling line definition. rolling washing line. rolling line chart. rolling stones glastonbury line up. rolling line dance. rolling stones line up 1965. rolling with the flow line dance step sheet. rolling stone festival lineup. rolling line crack. rolling line mac. rolling line mods. rolling line gameplay. rolling loud festival lineup. rolling line kft. quick rolling line dance pdf. rolling line controls. revolving line of credit agreement. rolling loud lineup 2016. rolling line roads. rolling rhythm line dance step sheet. rolling line free. rolling loud 2017 lineup. rolling stones all down the line studio version. revolving line of credit mortgage. rolling line without vr. rolling line nerdcubed. rolling stones line up. rolling railway line. rolling stone weekender line up 2017. revolving line of credit template. rollin with the flow line dance. rolling line of credit into mortgage. rolling line non vr Finally a game that runs on a potato VR or not. This means you don't have to spend over $2k on a train set I also like the art style.. My friend loves to watch me play this game in vr and on desktop. would highly recomend. My friend loves to watch me play this game in vr and on desktop. would highly recomend. Finally a game that runs on a potato VR or not. This means you don't have to spend over $2k on a train set I also like the art style. Info on future updates!: I have lots of plans for the future of Rolling Line, so here is a quick collection of the major features i'm hoping to add:Of course all of this is up for debate, and other features (like multiplayer) may still happen, but are not coming in the near future.Entries on the road map with dotted outlines are features that I won't promise just yet, but may be added in the far future.There are also countless small features and improvements that were not worth listing individually.The two main things I hope to focus on are modding support and improvements to custom track.I have already started work on implementing the Steam workshop into the game, and the first workshop usage will be to share your saves.Once modding support is ready this will also use the workshop.Modding support will be handled in-game, with a GUI that lets you swap out meshes and textures on a prop/locomotive both in VR and on PC. I will give more details on how modding will work when it is further into development.I would also love to give some info on the 'expansions'Something i hope to work on later in the year (after modding support is complete) is two extra pre-made layouts that feature locations for other parts of New Zealand that I wanted to include in the game, but weren't included in the current layout (which is based on the top of the south island, where I live).Since these expansions will be quite large, and i would like to spend a lot of time on them, they will probably take to form of cheap DLC. Not to worry though, all of the new custom props and trains will be included into the base game! (regardless of whether you buy the layout itself).So everyone can freely share save games that include props from the expansion, and people without it can still play the maps, and even use the props themselves.I would love to say now that there will be no such thing as endless lists of DLC! as you would come to expect from train sims.These expansions will only be to add a new layout made with the same level of detail that the current layout has (as this is something i personally really want to work on, and would enjoy doing so).Also, I will only start work on these expansions once modding support is complete! so people can freely mod and share their own content, while i spend some time working on new scenery.Please let me know if you want more details on a feature and I'll explain in more detail.Thanks!. Looking for Oculus Rift tester: Hello everyone, I am aiming to fully support Oculus Rift on launch but only have access to a Vive headset.So I'm hoping to work with someone with a Rift to make sure everything is working properly.Please note that this will be very bare bones testing at first (like helping to supply debug information on which keys give what input).It is more than likely that it will take a few builds of the game before the Rift is even playable.I need someone to work closely with and give useful testing information.Note that this is about testing the Rift input, NOT testing the game itself.I will be sorting out testers for the rest of the game separately closer to release, so if you are keen to test the game in general then this opportunity will come later! Please post here if you are interested, I'll really appreciate any help!. Animated bells & No.4014 Big boy! v2.1.4: Today's update is a small one to celebrate the UP Big Boy 4014 which just ran under its own power for the first time in sixty years!This Big Boy has been in the processes of being restored to working condition, and now that's able to move under it's own steam it is currently the largest operational steam locomotive in the world. Anyway, this update gives the in-game Big Boy some adjustments, including the 4014 road number and a bell!Both the Berkshire and Big Boy now have animated bells, and the custom liveries have also been updated to include the new changes.This update also makes some changes to how the save backup system works. Backups are now made every time a map is saved, every time a map is left (loading another map, quitting to menu) and when a map is deleted. The save name now also says which kind of backup it was (Save over, Session quit, Delete).The loading screens now also show additional information about clearing memory and saving backups. Enjoy!. Looking for PC-only tester and Vive tester: We're on the final stretch! Only 2 more weeks until release!I'm looking for two more people to help test the game before release.One person who does not own a VR headset and can test Rolling Line from a PC-only players perspective, and one who owns a Vive can and help test Vive support.Please comment if you are interested and you have time to play the game this week (mainly over the next 4 days).Thank you!. New trailer! and April 6th (nope, April 27th) release date!: The release date is now set for April 6th!I've confirmed the release date today, along with releasing a second teaser trailer that shows a ton of new content.You can find the new trailer right on the store page, in the community hub or on the Gaugepunk Games youtube channel:Watch on Youtube here!Only 5 weeks away from release!WoohHooh!. Bunch of user-made maps! + v1.02: This small update adds a bunch of user-made custom maps, along with a few small fixes. You can find all these maps under "Extra layouts" on the main menu.Thank you for all of your map submissions! let me know if you would like to update your map or if you would like a different thumbnail or name.In terms of fixes we have:- level crossings in custom track now work with editable details both on and off.- level crossing arms floating in strange ways is fixed.- fixed collision on car and bus.- added version number in "about" menu.Here's all the thumbnails of the new maps: (see if you can spot yours!). Official soundtrack + 1 year anniversary! v2.0.2: It's been a full year since Rolling Lines release date!This means that it's Rolling Line's one year anniversary (well the 28th of April is) and to celebrate I've finally organized and uploaded the official Rolling Line soundtrack!The special thing about this OST is that it's entirely AI generated using an online tool called Jukedeck. Funny thing though is that the instruments and settings used to generate these songs are no longer available, so it's impossible to generate more music in the RL style. You can find all of these songs now on Youtube:https://www.youtube.com/playlist?list=PLOsGRtw4Z48_c7a6zFg9B-0SKwpZhicXpAnd you can also download the album as MP3 files directly using the link in the description on any of the videos (Mega.nz links cannot be posed on Steam).Enjoy!In other news, the game has gone through a major Unity engine update, which wont have any visible effect on the game itself, but changes quite a bit behind the scenes. I've also decided to move to a more conventional version numbering system, so we are now on version 2.0.2 (previously 1.171).Paintability has also been added to a few more props, specifically the gas-tank props (which have been split into individual parts).Multi-painting has also been added to a couple of extra props, like tyers and the rusty cars. There is also now a variation of the level crossing prop without a bar. Next up in terms of updates, I may be doing something special for the 150th golden spike anniversary in the US!. Minor update, workshop improvements - v1.042: Today's small update adds a few improvements to the workshop system.- you can now update existing workshop items, so you can overwrite a previously uploaded layout with a new one! - you can preview the layout thumbnail and re-take the image as much as you want.- you can choose the location that people will spawn in when playing your layout separately from the thumbnail, this can also be re-set as many times as you want.and a few smaller fixes:- fixed a section of wall on the main layout that blocked a tunnel.- fixed the clip distance on the thumbnail capture camera.- made the "pointer" lines in VR nicer.- added multi-line text input for the layout description.Please let me know asap if you spot any bugs while updating saves.Enjoy!. Puzzling World update! new map, new magazine issue and shape-snapping! - v1.124: Today's update is a fun one!It adds brand new map, magazine issue, and an ton of props and features to the game!There's a lot to cover for this update, so here's the quick list:New official map based on Puzzling World (a bizarre attraction from NZ)Magazine issue about this whole updateA new prop snapping systemA whole draw of new props used to make the new map + more painter colorsThe new map can be accessed simply by starting a new game and choosing the "Puzzling World" map instead of the "main layout".You can find the new magazine issue in-game if you would like to see what the real-world inspiration for this update is like, as well as a bunch of other articles.You can also read it on the Gaugepunk Games website[www.gaugepunk.com]The gameplay side of this update is all about shape snapping!

 
 
 

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